"It's nice to be important,
but it's more important to be nice."
Chris Myles; UX / UI Designer, Interaction Designer, Graphic Deisgner
I get the opportunity to create ambiguous interactions across mobile and desktop platforms. I work with both iOS & Android platforms; gaining skills on iOS' design language and Material Design patterns / behaviors. I work with research teams to gain further insight into the problem that is being solved; host workshop sessions to influence collaborative design thinking.
Attuned to individual and communal needs, hone in on identifying key resources, highly focused on meeting deadlines, adaptive to high-pressured environments, relentlessly resourceful, persistently resilient in harmonizing ideals, continual pursuit of living, learning, and always growing,
Influence team engagement, thought provoker, evangelize the human centered design process to non-design partners.
Everything that has to do with the outdoors, all cycling, human body optimization through fitness, kiteboarding, soccer, basketball, interaction design, visual communication design, rapid prototyping, usability evaluation, experience design, camping, pushing personal boundaries in order to develop un-sought out skills, woodworking, silk screening, live the life you love.
Design Method Skills
Brainstorming, Interviewing, Surveys, Personas, Storyboarding,
Usability, Testing, Sketching, Prototyping, Ethnographic Observation, Affinity Diagramming, Wire framing
Sketch, Keynote, InDesign, Photoshop, Illustrator, Dreamweaver, Lightroom, Fireworks, Excel/Power Point, Axure Pro, Rhino 4.0, Drupal CMS, SiteCore CMS
Letterpress Printing, Book Binding, HTML/CSS, Photography, Concept Car Research, Drawing, Painting