UX.PROJECTS 

 

Human-Computer Interaction Design Program

School of Informatics & Computing Indiana University at Bloomington



The Objective

Create my own design problem within a space of my choosing. Develop the right skills for gathering research, creating insights, developing concepts, and making a prototype. My main objective was to teach myself how to become my own designer.

When

Spring 2014

www.cjmyles.me/capstone

The Objective

Create a ludic experience: We designed an intelligent basketball hoop through toy hacking & modding using Arduino Uno.



Methods Used for Design

Ideation, Research, Sketching, Usability Testing, Iteration, Wire Framing, Simulation, Construction, Repurposing materials



Who

Sarang Borude

When

Fall Semester 2013

The Objective

Design a system that assists people to make a better informed decision when allocating their donations to organizations of their interest. Complete the project in a 4.5 day time frame.



Methods Used for Design

Ideation, Research, Team Protocols, Sketching, Usability Testing, Iteration, Wire Framing,



Who

Angelica Rosenzweig

Deepak Bhagchandani

When

Fall Semester 2013







UX / UI Designer

Android Mobile Platform



The Objective

develop lasting relationships, improve communication skills, expand horizons, get out of comfort zone, try new things, put skills to the test, learn new techniques, pursue new opportunities, get involved in other groups, ask questions, EXPLORE!

When

Summer 2013

www.cjmyles.me

The Objective

3D print a design that relates to the topic of MOVEMENT.

Software

Rhinoceros 4.0

When

Spring Semester 2013

​The Class
These images are projects produced out of the Rhino 4.0 manual. The first half of the course was devoted to learning the manual and all the tools within Rhino. The second half of the course developed our own project within the theme of "MOVEMENT." The project direction I took was to create my own car, the CJ-M1, based on concept car themes, then integrated with remote control car components. 

The Challenge

Develop a one page experience using Axure Pro, a wire framing tool that develops skills on how to effectively create a website prototype. This design came from a number of ideas that allowed us to freely go in any direction in developing our concept. 



Who

Teammate; Vamsi Pasupuleti



The Process

- Ideas on what we think a "one page" experience actually entails.

- Create a schedule to meet the specified deadline.

- Develop a thought process for how our users will interact with our site.

- Create personas to fit the role of our user.

- Sketch ideas about possible concepts, come to an agreement about a design to refine.

- Get inside of Axure and actually start wire framing, learning the tool.

- Develop a prototype that users can actually interact with in order to test the design.

- Usability test the design and take the feedback into consideration for iteration.

- Refine the design and submit for the deadline.



Methods Used for Design

Ideation, Research, Obse...

The Challenge
Develop a concept system that allows the users to think about time in a different way, we approached this with a career map in mind.  This design visually shows the strength and weaknesses of current, past, and future connections that the user would come into contact with over time. The design allows the users to see a gradient which signifies the strength of the connection, also we used the concept of tree rings to allow the users to visually see how long they have been apart of a particular group. For further explanation about this project feel free to send me a message and I would be happy to talk to you about the design process in depth.

Who
Teammate; Liz Mikolaj, Muruvvet Demiral, Adam Williams (left team because of curveball)

The Process
- Develop conversations and establish ideas about what we think the problem entails.
- Create a schedule to meet the specified deadline.
- Develop methods of research through...

​The Challenge
Design an concept idea for a thermostat that teaches the users how to use their home's heating or cooling unit. This design entails the user recognizing the color change when heating or cooling their homes. We developed the concept that when the user moves the temperature in a large increment of degrees, the heating or cooling unit would be powered on for a long period of time, thus using a lot of energy. When the design turns red, that means the user has selected a task that allows the unit to stay on of an unsustainable amount of time using a lot of energy. When the design signals yellow they are allowing the unit to stay on for a moderate amount of time. When the design signals green this means the user is using the device in an efficient manner. The teaching aspect comes into play when the device signifies to the user the heating and cooling unit will be powered on for a period of time that is costly and inefficient, trying to keep the device in the green.

Who
Tea...

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